Creating and destroying objects.

I have my game in a sort of finished state but I just have problem with creating and destroying objects making the frame rate skip on my S3 Mini.

None of the objects are more than 280 polygons and the largest textures are 512. The game gets to about 1.1k polygons on screen. It runs smooth.

But every time the new object is loaded from my prefabs it will skip a few frames weather it has any scripts associated with it or not. Doesn’t seem to happen with particles though.

I was just reading this: sicklebrick.com is almost here!

I am going to run though the tips to see what helps but I was wondering if anyone has any suggestions?

A good idea is to instantiate your objects at the beginning of a scene, and leave them somewhere where they can not be seen until you need them.

What about if you need 10 of each item? Just have 10 instances?

Creating an object that’s in the scene makes it jump less but its still noticeable.

Yes. If you don’t need to have all of them visible at the same time, you can recycle them.