I have my game in a sort of finished state but I just have problem with creating and destroying objects making the frame rate skip on my S3 Mini.
None of the objects are more than 280 polygons and the largest textures are 512. The game gets to about 1.1k polygons on screen. It runs smooth.
But every time the new object is loaded from my prefabs it will skip a few frames weather it has any scripts associated with it or not. Doesn’t seem to happen with particles though.
I was just reading this: sicklebrick.com is almost here!
I am going to run though the tips to see what helps but I was wondering if anyone has any suggestions?