I'm doing a student project where we want the player to be able to deform/edit meshes at runtime and save these to some sort of "deformed mesh library".
Is it possible to create new assets at runtime and save these to disc for use in later play sessions? I've had a look at the AsssetDatabase class, but since this is an editor class I guess you cant use it at runtime?
The game is to be run as standalone on a PC.