Hey everyone.
I know it’s possible to create/save/override new assets in the editor using AssetDatabase.CreateAsset(), but is there any alternative for within the built player?
I have scripts set up to grab a user’s Facebook friends and their profile pictures to display on a custom screen, which all works perfectly as is, but I figured it would be more efficient to somehow store and save the retrieved images to reference later instead of grabbing them all again every time. Can this be done?