I see that on Unity 4.6 when a button is set to use Animation for its transitions and the AutoGenerate Animations button is clicked, the controller is created with the Normal, Pressed, Highlighted,etc anims inside.
That’s really handy as the controller become self contained and easy to move around.
However I haven’t found a way to create a new animation inside that controller.
I need to create a new state that will be triggered by my scripts. The only way to add the new animation is to create an anim asset on any folder, and then drag it into the controller so that it create a state with that animation clip.
But I don’t like having some animations embedded in the controller and some as outside anims.
Is there a way to create an animation inside the controller as a child object in the controller asset?
[Edit]
I found a similar questions that wasn’t answered yet:
http://answers.unity3d.com/questions/823782/group-animations-into-animation-controller-hierarc.html?sort=oldest