Creating Archipelago ?

Hi,

My actual project is to create an archipelago, (i don’t know the numbers of islands) but my first test was to put a water nurbas of 100 000 , so 100 km.

And start to put islands.

It is possible to put it in one only terrain, sea carved with deep ocean riff and one water nurbs ?

Or Unity risk to lag and be low when play ?

What do you think of this solution and what do you will do if you be me ?

Thanks a lot.
Best Regards.
:wink: :wink: :wink: :wink: :wink: :wink:

up !

:cry:

Possible, yes, but you may need a very high resolution terrain mesh, of which most would be underwater. Depends on whether or not the underwater scenery ever comes into play. If not, you’re wasting a lot of data there.