Creating Character Animations?

Hello All,

I have been searching around to learn how to create Character Animations, I want to learn more, but so far haven’t been able to find any tutorials on how to create run animations, jump animations etc.

I am thinking of making a project in unity for school, I basic animation video, like a person getting out of a car, and running towards a house, etc.

Again, I have looked around, but haven’t been able to find any tutorials. Maybe I’m not searching the right thing.

Thanks for all your help in advance!

-TehJamDude

2 Answers

2

Perhaps take a look at Blender and it’s modelling/animation capabilities. There are loads of tutorials on modelling, rigging and animating.

Take a look at CGCOOKIE as a good place to start for tuts on Unity and Blender.

If I used Blender to create animations, would I be able to use them in unity?

Yes :) But you will encounter many trials along the way. Stay frosty and good luck :)

Thank you for you help, but is there any way to create them in unity, or not?

You can create animations with curves but you really need a model and rig to apply it to. You can't do that in Unity. Maybe you could get some basic free models from the Unity asset store to play around with.

I downloaded a few models, and I watched a tutorial on how to create a rigged character, with an avatar. I rigged my characters, but I don't know how to "create" the animations. Like make their leg move and things like that.

Creating animations can be difficult and take some time especially if you are not familiar with that. If you are planning to do a simple Unity-project and not to focus on animation, you could just get some animations from the Asset Store.

The problem with that, is I'm trying to make a movie type project, and I know how difficult it can be. I just don't seem to be understanding how to create the animations, I have been looking for tutorials, but i can't seem to be able to find any.

Basically, it goes like this: 1. Create a model and texture it. 2. Add bones to the model, creating a skeletal structure (a "rig") 3. assign vertices to each bone, with some vertices sharing bones, so smooth deformations are possible (skinning / rigging). 4. move and rotate bones to create animations via keyframes 5. export the model along with it's bones and animation frames to Unity3D