Creating "collider" in a ground.fbx

Hello,
I have this ground, from Ragnarok’s map, and I would like to put on all those “rocks” areas a type of “collider” so the player cannot walk through them. Anyone have any ideia of how can I do that?

  • I tried to put the colliders objects on the map, however it is a huge work and will take months

One of the following:

  • procedural collider generation via a script that will example ground angle etc
  • export terrain as mesh and create mesh colliders
  • adjust character controller slope height in the area

A random untested asset store search:

There are a lot of methods to solve your problem, but nothing is built in except the slope limit on the classic physics character controller, or adding colliders. So some work will need to be done.

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Thank you for all the tips, I’ll investigate each of them!