Creating darkness in stairs that lead to a new level/scene

I’m trying to create this darkness effect at the top (or bottom) of stairs leading to a new level, as seen in the attached image from Grimrock 2. I’m not sure how to block all the light from the existing sources (ie. torches). Is there a way to force light fade to 100% darkness over a short distance?

You could try creating white rectangle with fuzzy borders and unlit material with subtractive blending.

Thanks for the idea @koirat . I’m new to the 3D side of things, could you point me in the right direction for how to implement your suggestion?

For example in built in rendering. Create material and select shader Particles->SurfaceUnlit.
Now you can do it with simple Transparency/Faded or with color subtraction.

Awesome, I’m getting good results that way. Thanks @koirat !