Hi all, how would I go about writing code for destructible environments . I know the basic way would be like
// sudo code
void OnCollision()
{
if(Force>20)
{
//Instatate prefabs
}
}
is their a cleaner way to do this ?
Hi all, how would I go about writing code for destructible environments . I know the basic way would be like
// sudo code
void OnCollision()
{
if(Force>20)
{
//Instatate prefabs
}
}
is their a cleaner way to do this ?
well your code looks as clean as it gets since there is nothing in it.
This is a sample, I know the real code would be something like instainate prefab a at local position a , ect .
But before I go though actually making something like this i’ve like to know if theirs an easier way to do it
well the way you are mentioning it such as having a model then instantiatin a premade object would pretty much the easy it will get, any more than that you need to have a lot of knowledge of vectors and geometry if you are trying to make something dynamic