Some time ago I discovered the Fuse Kit for Flash, which gives a lot of power to Flash developers specially to richly animate (with code) objects of the scene. I would really like to see something like that for Unity and be able to chain movements in a very straightforward manner.
But for starters I’d be more than happy with a bunch of functions to interpolate values (vectors and scalars) using different easing methods as the kit has:
http://www.mosessupposes.com/Fuse/fuse2docs/com/mosesSupposes/fuse/PennerEasing.html
The easy ones are, well, very easy: linear interpolation, sin, cos, etc. But there are some complex ones there that I would really like to have. I think those interpolation methods could give a lot of polish to stuff like camera movement little object movement here and there that looks better than sharp movement.
So if anyone has some code or a URL of a place that would be useful to code something like that, I’d be very grateful.
Thanks,