I want to movable dirt in my game, so I can move the dirt around with a bulldozer. How will I go about making the dirt? A Particle system, a terrain with procedural mesh geometry, or a bunch of spheres. Any comments would be helpful.
Ryan.
@SparrowsNest , I was just hoping to have a very small play area if I do it that approach. For mesh deformation and particle effects, it was a little outside of my expertise and didn’t know where to start. I don’t know how to calculate the new vertices once I take dirt out of the pile. Is it just you decrease the vertices in the y direction to mimic the dirt falling?
@BrandyStarbrite , can you at least try to explain? Or, do you have a scene example?