Hi,
I have a bunch (actually lot) of spritesheets that hold character and environment animations.
Can I create animations from sprite sheets dynamically on the run? Or they have to be created manually in editor beforehand and then applied on runtime?
For example.
I have an empty game object - which is set in editor in a place where animation should be played. Depending on circumstances a script decides which idle tree animation should be played there.
I have 4 spritesheets with animated trees: dry desert tree, normal green tree, showy tree and a bush.
Can I make and play animations from these sprites without creating animations by hand?