I’d like to know if it’s possible to make external Unity tools that have a live link to the editor, and if yes, how?
For example, lets say I want to create a behaviour tree editor in c++ using Qt, and have a feature where this behaviour tree editor can be linked to Unity so that the behaviour trees are debuggable in realtime. How could this be achieved?
Or better, just a Hello World program that displays the current number of GameObjects in the scene in realtime. This would give me enough information to start me off