Creating good looking Textures in a distance

What i am trying to do is essentially creating a Tron like Material it looks good nearby but once mipmaps set in it starts looking kinda off

Unfortunately i cant really disable mipmaps cause then instead it starts looking very noisy in the distance and its hard on the eyes

I am using Shadergraph to make a material that fits my needs in the future unfortunately i am failing already

Help would be very apreciated

Thanks in advance
Entchenklein

Part of the reason your issue with mipmaps looking bad is caused by using point filtering on the textures. Using trilinear, or especially enabling anisotropic filtering, can significantly improve the appearance of textures as they go into the distance when viewed at a glancing angle. However I’m not sure why the texture is fading out to black like it is. What import settings are you using when you see that?

thank you very mutch this already helped alot unfortunately i am currently having issues with my cooling system so i cant do further tests i will have to bump this thread once i am able to continue