Creating induvidual sprites vs 1 spritesheet

Hello!

So I’ve come to realize I’m not going to get anywhere without being able to draw, so I decided to try 2D animation. Looking at this tutorial, I saw it was quite easy, once I create many sprites:

(to sum it up, he drags 10 sprites onto the game and they automatically animate).

However, the Unity Standard Assets 2D boy uses a sprite sheet (where all the sprites are in 1 file). Which gave me 3 questions:

1: Is it better to use a spritesheet or individual sprites?
2: GIMP or Photoshop? Want to choose correctly as I’m completely new to this.
3: How to create many sprites? No, not how to draw them, but if you need 10 sprites to make a walking animation, do you have to draw 10 times, or is there a way to speed up the process?

Sorry for the noob questions, I’m not new to Unity3D but I’ve never drawn in my life, and when doing everything yourself it looks like a requirement :frowning:

  1. This search should answer the sprite sheet vs individual sprites question.

  2. Raster vs Vector is a better question here. As for which software, pick the easiest to learn that gets the job done. I prefer Paint.NET.

  3. When I create animation sprites, I make one image, copy and paste it, modify it a little, copy and paste that, modify it a little more, so on and so fourth.

The other alternative is to use Free assets, either wholly or by modifying them to your liking, instead of creating everything from scratch. This is one of my most used searches when looking for sprites and ideas.

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Interesting. I guess I’ll get some sprite sheets and practice on those before trying to make my own.