I'm looking to create short interactive books or training manuals that include features like simulations, mini-games, videos, drawing tools, etc. I have investigated the typical avenues like Flash & HTML5 (and built prototypes), but a cross-platform game engine like Unity is very appealing to me since it does not have anywhere near the limitations of the other alternatives (and the feature set of Unity, in particular, is mouth-watering).
What would be the best way of taking the content of a book (in some digital format) and building an interactive version of it? To be more precise: Would simply taking the book and exporting the pages as PNGs (or another image format) then mapping them to a plane be the best way of getting that content into Unity? Are there other alternatives?
The books are really graphics-heavy, not text-heavy, and layout/deign of the pages is important - so I would imagine that doing this would be done in a similar fashion to putting a large world map into a game.
I'd just like to know the best method to get that book content into Unity - ideally without having to remake the content of the book in another format, but I'm open to suggestions.
Thanks in advance.