I’ve been working on a mobile game that uses the same framework for each level in the game, and I was wondering what would be the most efficient way to store all those levels in Unity. Should I only use one scene and save all the level data somewhere in the filesystem so that each level can be loaded on demand? Or, should each level have its own scene in Unity? Or is there another, more efficient way to do this?
I just worry that creating multiple scenes with nearly identical assets will take up far too much memory and space on someone’s device for such a simple game, but I can’t figure out a better way to do it. Any ideas?