Hi,
I’m stuck with a basic concept here,
I’ve got let’s say 3 lists of gameObjects:
List<Gameobject> circle1,circle2,circle3;
I want to fill them with a function, but i’d like to avoid to be redundant.
Instead of doing this :
void CreateCircle(){
circle1= new List<GameObject>()
circle1.add(obj1);
circle1.add(obj2);
..repeat for the circle2, circle3
}
So I’ve tried
void CreateCircle(List<GameObject> circleList)
{
circleList= new List<GameObject>();
circleList.Add(obj1);
circleList.Add(obj2);
}
and init with
CreateCircle(circle1);
CreateCircle(circle2)..
but the results are not what I’ve hoped for, as after CreateCircle(circle1) , if I try a circle1.Count , i get 0…
So I’m a bit lost…