It’s a bug or feature ?
I didn’t use the Unity Dashboard yet and I doesn’t understand why for working some Editor scripts demanding activation some services for project?
Is It normal for every participant in OpenProject will create own Unity Project ID?
And Is It right for every copy project (sometimes it is required) create separate Unity Project ID?
And why on Dashboard two records (- Open project 1 / - Chop Chop)?
P.S> The simple way to check your settings before attempt to create new Scene, It’s press CTRL+0 , which open the service window (if it is not already open next to the inspector window),
If you see the list of different Unity services, the script responsible to pooling list scenes from Build setting window will work normally.
I can also add now, but I’m wrote about demands “activate services” to have possibility to “add scene”.
If You (and other) have always turn on Unity services in all project in this case all will work from begin, but It must noted as the pre requirement?
And interesting how it connected with used scripts in code?
problem not in code of project, problem in special tuning of Unity Editor
P.S>
May problem connected to different version of Unity Client, I’m using the Unit Personal Edition (I think you use other version of client)?
I Tested It.
It’s very interesting In all guilt is a @cirocontinisio
In commit
was changed file UOP1_Project\ProjectSettings\ProjectSettings.asset
and now if not change these parameters Services not correctly work, I don’t know why it influenced on Script in “Build Settings”.
Workaround connect to services and create new project ID as I wrote before (It replace these parameters) or You can after that unlink project from services, in that case, these parameters will be set to null and it will work fine also.
The final solution - it’s unlink project from services (if it possible), It update the UOP1_Project\ProjectSettings\ProjectSettings.asset and after that put it to main branch project.
Note. If you change ProjectSettings.asset manually (for testing) don’t forget restart UnityClient, because it connect to services at start and cached data.