Working on my first unity/game project I’ve come to a point where I don’t even know what I should google to get an satisfying result.
I’m building a simple arcarde game where I instiante two types of objects: Bad and good one. At this point I’m using InvokeRepeatingto spawn my objects which is not an ideal solution so far. I want to speed up creation of new objects as the player progresses - increasing difficulty is my aim here.
How do I get my object creation more “complex” - I could imagine later things like: If you got 100 of this, we will make it faster and spawn a smaller amount of good objects etc.
Any help is appreciated!