Hello there! I’ll start by mentioning that I’m still fairly new to unity and I might be asking a pretty basic question.
So my idea is to have 3 choices hovering in front of the player, suspended and floating in a sort of oscillating fashion that the player can reach out and grab. example of effect I’m looking for in the image below:
I think the thing that I might be confused about is how to implement something that hovers until the player grabs it, then the item behaves with normal gravity (dropping on the ground, rolling on the floor, etc.) and also doesn’t float in the players hand while they hold it.
i should also mention that I’m using the oculus integration kit to create the players XR rig as shown here:
and here is the object I’d like to make hover.