Hi there,
i am using Unity from a couple of months, i work in C#.
I would like to create a custom attribute like
[VOID (1)] public void call () {}
[Param(1)] public GameObject target;
I want that i can write my own attributes in my script, and then the other script can call this voids or get set the variable by reading these attributes.
Edit: the point 2 is solved here, answer given by MeltDown
Hope someone can help
Thanks.
bye