If using Unity for MMO purposes, I’m curious how one goes about creating and distributing patches. It’s vital that end-users don’t have to re-download the full-version every time we fix a bug or add new content.
Can an off-the-shelf tool be used to create patches? How have you guys addressed this issue?
I’m guessing an “updator” program would have to be coded outside of Unity that would actually connect to a server and check which files the user needs, download them, and install them. Only then the Unity client would launch, kinda like WoW. Is this correct?