Dragging and dropping several textures creates animations in Unity and not prefabs. I would like to create prefabs (they’re for a 2d game so I don’t need anything fancy on it like meshes and so on).
I have been using AssetPostProcessor so far to create the prefabs automatically as soon as I had dragged textures into Unity and it was going fine, but now I realize I must actually pack my textures for optimizations which I believe makes this workflow obsolete.
Is there another way to create prefabs from textures that’s easy?
Thanks for any help!