Creating prefabs from textures fast

Dragging and dropping several textures creates animations in Unity and not prefabs. I would like to create prefabs (they’re for a 2d game so I don’t need anything fancy on it like meshes and so on).

I have been using AssetPostProcessor so far to create the prefabs automatically as soon as I had dragged textures into Unity and it was going fine, but now I realize I must actually pack my textures for optimizations which I believe makes this workflow obsolete.

Is there another way to create prefabs from textures that’s easy?
Thanks for any help!

If I may, why do you need prefabs made from textures?

So yea, to reiterate: it’s to create prefabs out of all my textures as soon as I import them into unity.

Once that’s done, a custom tool I made will read them and I can easily place them and make my levels.

You could try to use PackingTag in AssetPostProcessor. It still declares your texture as something to be packed. I think after packing the reference to the sprite gets changed to the atlas subtexture.

Oh great, I’ll try that out ;).