Is it possible? So far I understand that you can do things in the GUI and in the game. So far I can instantiate objects from a prehab in code and also do it in the editor. However can you create things in the Project window instead of the Hierarchy window?
For example, here is what I want to do. In C#
I have a loaded mesh called “enemy”
I want to duplicate it to “bigenemy”
Then add a box collider, then a rigid body, and finally add the bigenemy.cs
Right now in the GUI I press CTRL+D to duplicate, then I manually add the collider and rigidbody using the drop down menus and then drag the script onto the prehab.
What I want to do is automate all this in a button.
Is it possible?
Thanks for reading.