creating rag doll for animals

Is it possible to create ragdoll animals using the ragdoll wizard?

What if the animal has multiple spine elements or or a slightly different bone structure. Would that require adding or changing the ragdoll wizard script. If so where is it located.

Is the basic idea to assign a capsule collider and hinge joint to each bone? Then let the bone animations match the capsule animations or the reverse?

Thanks,

Dan

Did you have any luck with this??

Is simple, just do it manual. follow the character ragdoll settings to help you out how to configure.

just add colliders rigidbodies and character joints to animal’s bones. And don’t forget link joints properly (connectedBody), play with rigid body’s mass values to achieve desired result, good luck