Creating Rich TextEditor for Android using Unity

I want to create a text editor for Android with some advanced effects. I was curious if I can use Unity as the text renderer since a lot of cool text effects are very difficult to achieve on native android sdk. The idea is to have a Unity component in my Android app which kind of sits in a fragment and to input, drag, add and change text and add effects using the Android device just like a text editor. I would also like to add images down the line in the same way.

Is this possible though? I don’t have much experience with Unity. I am trying to play a bit but I don’t want to invest too much time into this if this would have some obvious roadblocks. Looking for suggestions. Thanks for reading!

It sounds possible… might want to test with textmesh pro (its available in the package manager)