Creating Scenes in Maya/3D program

Sorry if this has been covered before. I did a search and couldn’t quite find what I’m looking for.

Here’s what we’d like to do:

The 3D designer creates the levels we need for our game. He sets them up… adds all the models… and creates the triggers (ie. animation trigger etc)…

On the Unity side we want to run through the imported scene and attach components when the scene loads via a parse script. Essentially we want level design/setup to be generally hands off in Unity. We have some idea of how we’d do this… but are looking to see if there are any better ideas and caveats that we’ve missed.

You could use gameObject.Find to cache objects in the Awake(); function, and then use AddComponent to assign pretty much anything in your project folder(scripts/colliders/materials etc)

I’ve been experimenting with this to keep prefab connections intact to original artwork, but honestly in practice sometimes its just easier to go through manually and assign components by hand.

/2c

AC