Creating Scripts/Objects and User Actions in Game

I believe Some of you might be known, to the text adventure game , I want to know can we update all the actions in the game on play mode, (i.e instead of hardcoding that there are only three room, 2 input actions)…

For Eg, i want The game to go like this…

Phase 1
Unity - You just started this game , You are at your house…
User - There’s 1 exit here…
Unity - OK
User - It goes to the Garden
Unity - OK
User - The direction is up North

Phase 2
Unity - We are in this self learned environment
User - Go North
Unity - We are in the garden !!

I hope I’m clear, If you’re interested and can’t understand properly … let me know …

If you’re doing a text based adventure, you have to have a lot of data stored somewhere as to what text to display and what options are available. (what buttons can be displayed perhaps and what they would do). I have a general idea of how I might do it, but it’s not something that would be simple as do this and that and you’re done.

So, first consider how you want to display the info and the choices available, then move to how you want to store the data. That would be a start.