Hi all!
I am in the planning process of creating some road(-like) set-pieces for my game. Before I get started though I have some concerns about placing them in Unity later on. Imagine the set-pieces as boxes that I drag out (or otherwise place) from my map. I would like them all to tile without there being any visible space between them, nor would I want them to intersect with each other.
I figured that a way to make sure that this doesn’t happen is to make the set-pieces within the same unit size that Unity uses. I am referring to the Transform placement though, not the visible grid though I guess that grid also follows the same sizes. The idea is that if I make something that for example extends 1 transform unit in all directions I can move the next set-piece 1 unit and they would align perfectly. For this to work I imagine there are two methods;
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I could set up the 3dmax unit sizes to match Unity. That way 1 unit in max would be 1 unit in Unity. I am unsure of how to do this though and what settings to set up. If anyone have information on this it would be fantastic!
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Alternatively I guess I could scare the models in Unity and create a prefab of the scaled model. Is it possible to scale something that “snaps” to the Unity units?
Thanks in advance!