Hi guys, I love the way Unity handle the trees, so I had an idea, and want to know what you guys think.
I´m working on a city builder game, and we have lots of buildings, I want to decorate the yards on then with trees,
problem is that if I use the tree models Unity don´t turn then to billboards on distance, because they are not being handle by the terrain system.
So what if I create a new terrain, of the size of each model, to use as a “base”. I put the model on it, plant trees and details, and then save both together on a prefab?
That way all trees would be handle by the terrain engine…
My fear is that with 300+ buildings, this could someway eat up performance?
The game is browser based, so the file size should remain as small as possible…
Thanks!!!