Ok, so i have a cool sky made… how on earth do i go about getting the necessary images? Does anyone have any tips?
In general, you set the field of view of the rendering camera to 90º, then render square images in the six directions of a cube’s faces.
Is that what you’re looking for?
-Jon
Thanks, I figured it out.:
Angle of View: 90
Focal Length: Default (12.7)
Camera Scale: 1
Camera Apeture: 1 , 1
Film Aspect Ratio: 1
Then just rotate the camera in 90 degree increments:
+z: 0 , 0 , 0
+x: 0 , -90 , 0
+y: 90 , 0 , 0
-z: 0 , 180 , 0
-x: 0 , 90 , 0
Here’s the +z image:
And a link to the Tutorial I got the scene from
Maya Rendering Techniques - Exploring Advanced Shading Networks
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