I’m doing a top down point and click style game and when characters speak they should have a speech bubble that shows what they are saying, something like this:
I managed to do the dynamic speech ballon by using the GUILayout and it works very well:
GUILayout.Box ("This is a string. I've no idea how long it actually is");
But now I would like to have a little triangle connecting the speech ballon to the head of the player that is actually speaking and I have no idea how I could go about doing it…