So we’re creating a hidden object game using Unity. We already created a script for score and for the hidden object to be destroyed whenever clicked.
sc_click.js
function Update () {
if(Input.GetMouseButtonDown(0))
{
var hit: RaycastHit;
var ray: Ray=Camera.main.ScreenPointToRay (Input.mousePosition);
if(Physics.Raycast(ray, hit))
{
if(hit.transform.gameObject == this.gameObject)
{
Destroy(this.gameObject);
}
}
}
}
We just created timer on score.js… Can you help us? How to add score (+5) once you destroy an object?