Good Morning,
The problem I am currently having is Random.Range pulls from preset list of randomized numbers, however every time I load the game it regenerates the same list so seemingly randomized movements and damage have become nearly 100% predicable.
So my true question is how do I force Random.Range to either come up with a unique set of numbers for every new game initialization or to skip a preset amount of numbers from its list i.e first game starts with #1 out of the list whereas the second game starts with #2 and so on.
I hope my explanation was clear! Any help in c# would be greatly appreciated.