Creating UV maps of only diffuse colour materials in Blender

I’ve combed through over a hundred webpages looking for an answer to this but I can’t find one.

I have an object in Blender with diffuse colours applied to certain faces. If I import the object into Unity, the colours are wrong. From my understanding this is Unity using a different system than Blender for recognising colours.

Can I do a simple UV map of the diffuse colours and have Unity use it to get the correct results?

If so, how do I properly bake the colours onto a UV map in Blender? What option do I use?

Thanks!

do u mean to test it out put it on another object or is that a solution ? thanks

1 Answer

1

I think what you are talking about is vertex colors.