Hi,
I want to write my own custom editor for a skilltree system, and want to add and remove variables with a add button, but don’t know how to do this.
How do I create variables in the Inspector/editor for my script.
C# please,
Thanks
Hi,
I want to write my own custom editor for a skilltree system, and want to add and remove variables with a add button, but don’t know how to do this.
How do I create variables in the Inspector/editor for my script.
C# please,
Thanks
Those variables shouldn’t reside on your custom editors but on your targets.
Supposing you have:
public List<Skill> skills;
...
[System.Serializable]
public class Skill {
string name;
int modifier;
...
}
And, using SerializedObject and SerializedProperty APIs, you can modify and show your serialized data. Fast example:
serializedObject.Update ();
SerializedProperty skillsProp = serializedObject.FindProperty ("skills");
EditorGUILayout.PropertyField (skillsProp); // this will show default inspector for your custom class.. you'll have to iterate yourself to create your custom layout
skillsProp.InsertElementAtIndex (skillsProp.arraySize); // do this when you click your Add button
serializedObject.ApplyModifiedProperties (); // remember to apply those changes!