Creating virtual image disparity through Unity

Hi! I’m a new user of Unity and I am trying to create a simple program for Microsoft’s HoloLens 2 that allows the images from each eye to be horizontally offset from each other, so that the wearer will need to either converge or diverge their eyes in order to properly see the virtual object. Is there a built-in function that could be used to create this effect? If not, what would be the best method to implement this task? Also, please use simple terms if possible; I have very limited experience with this engine outside of the tutorial program. Thank you all and have a great day!