Hi, i’m a beginner in Unity, i’ve learned in Graphics course about algorithms of procedural textures/modeling.
I would like to use these algorithms to create visual effects - fire, smoke, lighting, snow, etc…
Does someone knwo how to create those effects using Perlin Noise, L-System, Voronoi or any other procedural algorithm?
Better without using prepared prefabs or Particles System.
Sorry, I am not sure I understand you. What do you mean in editor? All effects are made in some kind of editor.
Maybe you mean shader graph editor? but you don’t have to use shader graph, just create standard shader, math is the same.