Creative Multiplayer FPS : Battle Beyond The Wall

Hey all,

I was wondering if you guys would like to check out our Greenlight page of our multiplayer game: Battle Beyond The Wall. Our feedback seems very mixed so far, and a lot of people seem to falsely be under the impression that we use standard Unity assets or download our assets from somewhere. The only standard assets we are using at the moment are some of the vegetation, and the rest of our models are all self-made, using mostly Sculptris and Clara io. Of course we are going to remodel the guns, as they do not look polished and satisfying at all, and we will redesign the characters/soldiers as they currently function as placeholders that were quickly modeled in Sculptris. We are planning to launch a kickstarter as soon as we are greenlit, so we can improve the models and animations and actually start renting dedicated servers to test the multiplayer. We would love to hear any tips or suggestions for the game and we would really appreciate it if you guys could check out our Greenlight page.

Greenlight Page: Steam Community :: Error

2 Likes

You have a pretty nice opportunity here to interact with the community. It seems you are getting about 4-5 good comments to every one that is negative. I see you responded to the negative comments, but you have a great opportunity to show the people interested in the game that you will update the game to address the negative comments. Post images to show the updates - especially the ones talking about the guns.

Oddly I noticed you did not comment on the one negative comment about gameguru. Is that maybe because you are using gameguru (I don’t know what gameguru is) - or did you just miss that comment? Also the latest comment states - complete asset flip - if this isn’t the case - respond cordially about the game and the features that it has or will be added that differs from any base asset available in the store.

The one odd thing I noticed in the video was the depth of field effect was very harsh. Unless the player is totally far sided - there should not be DoF that close to the players point of view. I’d remove that because it really isn’t adding anything to gameplay.

Keep it up - and keep responding respectfully to the community. Stay engaged and continue to provide visual updates to them so they can see the progress.

1 Like

It looks really cool, definitely something I would consider playing; you earned another upvote! I really like the idea of mixing modern and medieval tech, this game gives me a Maze Runner feel and that’s a good thing. My only major critique is to get rid of the depth of field effect, or at least only blur stuff quite far out from the player (not his guns and the 10 ft in front of him).

Anyways, best of luck this game looks great! :slight_smile:

Yeah, it actually looks fun.

Thanks for the feedback, I will certainly start posting pictures as soon as we are further with the development of our weapons and characters. I am currently trying my best to create the most reasonable looking Sculptris character model and evaluate whether it might be worth it to use this in the game. When it comes to the gameguru comment, I just ignored it because it seems like a completely random assertion that makes no sense whatsoever. We do not use gameguru, meaning that we do all of our coding and development through Unity itself. I have never even used Gameguru nor heard about it until it was mentioned.

In regards to the depth of field issue, we are definitely solving that and making the focus of the camera more acceptable as our current viewpoint makes everything that is within a proximity of roughly 5 feet look blurry. Thanks again for the feedback!

1 Like

Looks awesome, I’m looking forward to it. Reminds me of the walls from Minecraft. :slight_smile: