Is it possible to create Windows usable .DLL files in OSX? Did a quick check with Xcode and MonoDevelop and it doesn’t look like that’s possible, but I may have missed something.
Trying to keep our development all within the same OS. I want to avoid having to go into Windows just to build a .DLL for a native windows plugin.
Yes, you should be able to. The term you are looking for is cross compiling. A quick google search doesn’t turn up a lot, but it seems most people use MinGW to cross compile windows binaries on Mac. Here’s one page that might help a little:
But cross compiling and using dll on macs is different. I think if you use native apis and no win32 apis to write your dlls then yes. If not if it requires win32 api then you are out of luck.
Couldn’t find any way using the OSX version of MonoDevelop to generate a Windows .DLL file (not the OSX analog, an actual Windows usuable DLL file I can use for my Windows Builds). If you know of a way, I’m all ears.