Unity’s Content Team are excited to announce THREE brand new projects for your code free, drag and drop delight. Please use this forum thread for the FPS Creator Kit and tell us what you think, we’re always looking to improve our content for you.
Learn the basics of Unity in under an hour with our Creator Kits - they’re like miniature versions of the bigger Game Kits. Aimed at complete beginners, create your own 3D level with our room snapping tool, learn about enemies, prefabs and ending a game level with this beginner’s FPS Creator Kit.
Hi,
I’m following the Creator Kits: FPS tutorial and at the Design your own level, Add you own Room, the Editing Layout doesn’t seem to generate the rooms at the doors. Moving the mouse around doesn’t show the position of new rooms or corridors (neither does pressing R).
Sorry you’re having trouble with the Creator Kit: FPS. We need a little more information to help:
1. Did you select a room or corridor thumbnail image, before moving your cursor from the Inspector into the Scene view? The selected room or corridor will appear greyed out – see the example below:
2. If so, could you please take us a similar screenshot of your Scene view and the Inspector? Then we’ll be able to investigate this issue in more detail.
I tried to reproduce your issue but couldn’t get it to occur on my end. I’ve got some questions for you to help us track it down and fix it!
Would you be able to share any of the console errors you’re receiving in the console? Seems like there is some NullReferenceException error.
Sometimes when projects aren’t working correctly but should be, it could help to try a Reimport of the project - to do this right click anywhere within the project window and select “Reimport All”. This process goes through importing every asset into your project as if it was opening it for the first time - which can oftentimes lead to a fix in case some files didn’t import correctly upon initial opening. Alternatively, deleting the Library folder from your disk where the project is stored can have the same effect (This folder will be reacquired when the project is opened again).
Good luck and keep us updated!
Can you explain why you used this specific skybox? Since it’s not visible to the player, I assume that it was only picked for lighting settings?
It looks like the LevelLayout scripts hides all rooms from the hierarchy (by setting a HideInHierarchy flag). Can you explain why? Is it just to keep the hierarchy “cleaner” or is there any other purpose for this? Was a little confusing to be honest.
first of all thanks to the content team for the effort you put into the packages. It’s really appreciated.
While I’m an advanced developer I’m more interested in the code and stumbled over this bit:
Maybe it’s finally time to get HideFlags to serialize in the editor if even the content team needs to resort to a hack? I’ve done the same thing myself more often than I wanted to. Also, maybe make the objects unclickable as well. It has always bothered me that I can completely hide the object in the hierarchy but still be able to click on it.
EDIT: Other than that I think that the assets are very beautiful. I just wish we’d get more advanced games instead of these mini games. I understand the goal is to teach beginners, but we already have a wealth of beginner tutorials and resources. We are still missing a bigger project and a more indepth tutorial going in more detail how to create proper systems with Unity. Something like multiple levels, managing game states, level streaming (an open world) or something along those lines.
Firstly, i’ve very new to Unity, having only recently completed John Lemon, I set about the FPS tutorial. it all seems to be relatively straight-forward, until I reach the End Game. I’ve move the Box Collider a long way from the start point, howeverloading the
as soon as my head hit the pillow I realised it… the End Checkpoint Script is non-specific as to what needs to collide in order to end the game; i’ve an enemy too close to it!
A big thanks for producing such great content. One thing I noticed is that the footstep sounds don’t play when you have the other weapons equipped. Is this a bug? Or is it part of the tutorial to fix that issue?
First of all I must say that I like the whole thing so far quite well, I only noticed one thing that I don’t like so well.
I’ve been trying to add a main menu for 8 hours now, but it didn’t work, could you add something like that?
Wanted to do the whole thing the following measurements:
Hey, looks like you’re missing packages from the package manager, which is where some Unity features are kept. Try closing the editor and opening the project again.
If that fails right click in the project window and select ‘re-import all’
Hi,
neither of these solution worked for me, but i updated unity to 2019.2 and the project seems to works fine now, i don’t have warnings anymore.There are 2 music tracks in the audio folder but i am only listening to sound effects, is this normal?
Thanks!
Can anyone help me why my VS is all like this?
They(the dlls) all seem missing,VS cannot find the dll file?And System.void\object havent been imported,why all like this?
plz~Orz
jeeez im gonna crazy