Hi
I reworked the hard surface texture… And all the others (diffuse metal etc)
I was not happy about the previous version, too similar with my others products…
For this kit i want something different, more “realistic”. So i made from scratch my new 3DS max bevel files
Here is the new result.
Hi
For the Showroom Kit 12 i wanted include a nice drone ‘ala’ oblivion. It can be used to be a user help in an application, or it can say tutorial or advices
The drone texturing is almost finish! I need to texture some details, but i like the result!
This drone can be used to guide the user into the showroom env?
I almost finish the helicopter
I think your work looks really professional. I especially like the space ships. There are many minor details that make it look great in general.
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Hey!
Here is the finale version of the Showroom Kit Vol 12
Ok on CG Trader!
On the Unity AS? I’ll send it tomorrow…
CG Trader Store :
Grid system ok, i can continue my tiling
3D Scifi Kit Vol 12 Released!
Sometime, some users ask me questions about HDRP/URP/SKYNET3D or others Unity delirium And i need to admit that i don’t really see the real advantage of HDRP Vs Standard rendering…
But if peoples want to try HDRP with ease, here is my method:
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Create a HDRP pre-configured project with the Unity HUB
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In the Unity demo scene hide the group : “Example Assets”
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Import my package, if unity ask you something about a “package dependency” => Click NO
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Load my demo scene (from my package) => Identify in my scene the “_Level” group (example for my showroom 3)
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Drag it into your project window => To create un prefab of all the level
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Reload the Unity demo HDRP scene
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Drag the previously created prefab “_Level” into the scene
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Goto menu Windows => Render Pipeline => HD Render pipeline wizard
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In the window of the wizard click => Upgrade project materials to blablabla…
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Select the GPU lightmapper => Static ON the gameobject “_Level” => Compute lightmap
And you should get this… A correctly setuped env, to start the HDRP exploration, because this thing is hell to configure…
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Working on the mysterious next map for the Showroom Level Kit 12 update
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Working on the Showroom Level Kit 12 update 1.1.
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Showroom Level Kit 12 update 1.1 release. Upload today! Be patient
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Hey!
I’m working on the Showroom Volume 13 (W.I.P), this time i want a rounded showroom! It allow you to create ‘tubular type’ showroom. I will provide a cool skybox. I hope you like it
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Working on a more aquatic stylish for the 3D Showroom Level Kit Vol 13 (W.I.P). A modular kit to help you to create tubular aquatic showrooms! It can be used for VR envs…
First Quest Test:
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Hey! I’m working on a new package. A set of realistic PBR tilable terrains. Terrain colormap variations included! Tiles them to create big world!
4K/8K Textures : Diffuse / Normal / Ao
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Closed moon canyon on the way I think include this terrain in the next Scifi Kit 3 update, it should replace the ugly terrain i made
My latest video with Creepy space stuff:
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