Creepy Cat [Works In Progress]

Hi
I reworked the hard surface texture… And all the others (diffuse metal etc)
I was not happy about the previous version, too similar with my others products…

For this kit i want something different, more “realistic”. So i made from scratch my new 3DS max bevel files :slight_smile:

Here is the new result.

Hi :slight_smile:

For the Showroom Kit 12 i wanted include a nice drone ‘ala’ oblivion. It can be used to be a user help in an application, or it can say tutorial or advices

The drone texturing is almost finish! I need to texture some details, but i like the result!

This drone can be used to guide the user into the showroom env?

I almost finish the helicopter :slight_smile:

I think your work looks really professional. I especially like the space ships. There are many minor details that make it look great in general.

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Many thanks :slight_smile: I try! :slight_smile:

Hey!

Here is the finale version of the Showroom Kit Vol 12

Ok on CG Trader!

On the Unity AS? I’ll send it tomorrow…

CG Trader Store :

Work in progress! :slight_smile:

Grid system ok, i can continue my tiling :slight_smile:

3D Scifi Kit Vol 12 Released!

Sometime, some users ask me questions about HDRP/URP/SKYNET3D or others Unity delirium :slight_smile: And i need to admit that i don’t really see the real advantage of HDRP Vs Standard rendering…

But if peoples want to try HDRP with ease, here is my method:

  1. Create a HDRP pre-configured project with the Unity HUB

  2. In the Unity demo scene hide the group : “Example Assets”

  3. Import my package, if unity ask you something about a “package dependency” => Click NO

  4. Load my demo scene (from my package) => Identify in my scene the “_Level” group (example for my showroom 3)

  5. Drag it into your project window => To create un prefab of all the level

  6. Reload the Unity demo HDRP scene

  7. Drag the previously created prefab “_Level” into the scene

  8. Goto menu Windows => Render Pipeline => HD Render pipeline wizard

  9. In the window of the wizard click => Upgrade project materials to blablabla…

  10. Select the GPU lightmapper => Static ON the gameobject “_Level” => Compute lightmap

And you should get this… A correctly setuped env, to start the HDRP exploration, because this thing is hell to configure…

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Working on the mysterious next map for the Showroom Level Kit 12 update :slight_smile:

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Working on the Showroom Level Kit 12 update 1.1.

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Showroom Level Kit 12 update 1.1 release. Upload today! Be patient :slight_smile:

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Hey!

I’m working on the Showroom Volume 13 (W.I.P), this time i want a rounded showroom! It allow you to create ‘tubular type’ showroom. I will provide a cool skybox. I hope you like it :slight_smile:

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Working on a more aquatic stylish for the 3D Showroom Level Kit Vol 13 (W.I.P). A modular kit to help you to create tubular aquatic showrooms! It can be used for VR envs…

First Quest Test:

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Hey! I’m working on a new package. A set of realistic PBR tilable terrains. Terrain colormap variations included! :slight_smile: Tiles them to create big world!

4K/8K Textures : Diffuse / Normal / Ao

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Coming soon :slight_smile:

Closed moon canyon on the way I think include this terrain in the next Scifi Kit 3 update, it should replace the ugly terrain i made

My latest video with Creepy space stuff:

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