Critical bug at Light Build

Hi everybody.
I have two problems in my game with lighting.

I attached an image to let you see what happens after a light build Default Very Low or Default Low settings in Window->Lighting->General GI. You’ll see some shadow glitches, and that’s our first major problem.

But if you want more, my second problem is that when I use Default High Resolution settings, the build stay at step 5/11 (clustering), and has always 26 jobs to do… even after 48h…

It seems it’s not the first time that kind of problem appears : Unity Issue Tracker - [Enlighten] Stuck at clustering jobs when baking lightmaps

Our build machine config :

  • Processor : Intel Core i5-6400 CPU @ 2.70GHz 2.71GHz
  • Ram : 8 Go
  • Graphic : GTX 960
  • Platform : Windows 64bits

We built on version 5.3.2f1.

Thanks in advance for any answers, for now we can’t make a game…

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Up, it’s a real problem :confused:

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We finally found the origin of our problem. Our meshes needs to have the “Generate Lightmaps UVs” checked.

But we don’t know why baking light in a profile close to high quality take more than one night (in fact I’ve never seen the end of operation, I was forced to cancel) for a little map on mobile :confused:

Someone has any advice ?

Thanks.