Hi everybody.
I have two problems in my game with lighting.
I attached an image to let you see what happens after a light build Default Very Low or Default Low settings in Window->Lighting->General GI. You’ll see some shadow glitches, and that’s our first major problem.
But if you want more, my second problem is that when I use Default High Resolution settings, the build stay at step 5/11 (clustering), and has always 26 jobs to do… even after 48h…
It seems it’s not the first time that kind of problem appears : Unity Issue Tracker - [Enlighten] Stuck at clustering jobs when baking lightmaps
Our build machine config :
- Processor : Intel Core i5-6400 CPU @ 2.70GHz 2.71GHz
- Ram : 8 Go
- Graphic : GTX 960
- Platform : Windows 64bits
We built on version 5.3.2f1.
Thanks in advance for any answers, for now we can’t make a game…