Hi,
When I open a prefab to edit in the editor I get this error (pasted stack below). It’s 1) annoying, and 2) preventing me from editing UI in prefabs which is super not useful. Anyone else seen this? Anyone know what the problem might be?
ArgumentNullException: Value cannot be null.
Parameter name: camera
UnityEditor.SceneManagement.StageUtility.IsGameObjectRenderedByCamera (UnityEngine.GameObject gameObject, UnityEngine.Camera camera) (at /Users/builduser/buildslave/unity/build/Editor/Mono/SceneManagement/StageManager/StageUtility.cs:20)
UnityEngine.Rendering.VolumeManager.IsVolumeRenderedByCamera (UnityEngine.Rendering.Volume volume, UnityEngine.Camera camera) (at Library/PackageCache/com.unity.render-pipelines.core@7.1.5/Runtime/Volume/VolumeManager.cs:425)
UnityEngine.Rendering.VolumeManager.Update (UnityEngine.Rendering.VolumeStack stack, UnityEngine.Transform trigger, UnityEngine.LayerMask layerMask) (at Library/PackageCache/com.unity.render-pipelines.core@7.1.5/Runtime/Volume/VolumeManager.cs:307)
UnityEngine.Rendering.VolumeManager.Update (UnityEngine.Transform trigger, UnityEngine.LayerMask layerMask) (at Library/PackageCache/com.unity.render-pipelines.core@7.1.5/Runtime/Volume/VolumeManager.cs:264)
UnityEngine.Rendering.Universal.ScriptableRenderer.SetCameraRenderState (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.Universal.CameraData& cameraData) (at Library/PackageCache/com.unity.render-pipelines.universal@7.1.5/Runtime/ScriptableRenderer.cs:331)
UnityEngine.Rendering.Universal.ScriptableRenderer.Execute (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.Universal.RenderingData& renderingData) (at Library/PackageCache/com.unity.render-pipelines.universal@7.1.5/Runtime/ScriptableRenderer.cs:184)
UnityEngine.Rendering.Universal.UniversalRenderPipeline.RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Camera camera) (at Library/PackageCache/com.unity.render-pipelines.universal@7.1.5/Runtime/UniversalRenderPipeline.cs:228)
UnityEngine.Rendering.Universal.UniversalRenderPipeline.Render (UnityEngine.Rendering.ScriptableRenderContext renderContext, UnityEngine.Camera[ ] cameras) (at Library/PackageCache/com.unity.render-pipelines.universal@7.1.5/Runtime/UniversalRenderPipeline.cs:179)
UnityEngine.Rendering.RenderPipeline.InternalRender (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Camera[ ] cameras) (at /Users/builduser/buildslave/unity/build/Runtime/Export/RenderPipeline/RenderPipeline.cs:34)
UnityEngine.Rendering.RenderPipelineManager.DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset pipe, UnityEngine.Camera[ ] cameras, System.IntPtr loopPtr, Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle safety) (at /Users/builduser/buildslave/unity/build/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:67)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:187)