Criticql Issue Building for the Contest

Hi !

We just tried to finalize our game for submission this night, but we keep having an issue at building our game.

We first builded the game in release and everything was fine until certification, which failed at API Support (because of uwphost.dll).

In forums, we found a possible solution which is basicly building in Master :

We tried and it always fail at the end, with this error :

I tried to apply the solution of this guy :

http://www.ikriv.com/blog/?m=201504

Which basicly consist to edit the VCproj file to tell visual studio where is the BundleArtifacts Folder.

We build in Native .NET, so it s not this flag anyway.
We put the toolchain .net flag active

Please give us your hints, tricks and possible solution, we really want to apply to the contest.

Fabien

Which Unity version is this, are you using latest 2015 Update 1? At least from googling, it seems something is wrong with your package name.

Does the same thing happens with empty project? If not, try to compare Package.appxmanifest of your two projects, maybe something went wrong there.

Hi,

We use the last unity version ( without patch) and the last VS 2015 Update 1, on windows 10.
By the way we succeed to build one time the project but all following try to rebuild/update from Unity after were impossible to open in Visual studio( we always build in new folders) : Some Object reference null error prompt and it refuse to load the project.

We currently searching around your package name suggestion

We 've just found the solution !

The file needed in BundleArtifacts\Upload\ were in fact in BundleArtifacts, so copying it fixed the issue.
Plus we activated the .Net toolchain on only X86 and not on other targets, thanks to tricky interface.

Let’s hope it will be fine.