Heyaz Everyone,
Can you take a look at the following and let me know how crappy it is?
So far 5 enemy types. 3D assets for another 5 made and not implemented yet. 2 Large bosses also created for it and 2 in progress.
Its about 3-4 weeks of work time on it. Im running a little slow as per I’m in the middle of job hunting(V*LVE interview tomorrow but I doubt ill be working there. Hehe.). The vid cap is from the editor but it runs well on my 1st gen touch. Im planning to finish within 2 weeks.
Thanks
Looks great to me, the 3d looks good and you have the gameplay there, will you be adding any kind of accel and decel to the player’s movement instead of it all being instant?
How do the controls work? you using two touchscreen pads or do we tilt the device?
Looks very nice! The way the character moves and shoots independently reminds me of Ikari Warriors - great old (1986) arcade game that had a joystick that twisted - you’d move the stick to move, and twist to change your fire/aim direction. Was also ported to the nes, but obviously lost a lot in the translation without the special sticks.
Anyways - looks great - I also like the way the turrets track the player - probably just a LookAt(), but still very menacing
-jdm
btw (sorry to double post) - make sure to mention that you are doing your own dev on the side, and bring your game either in the editor or on your ipod to show them - shows initiative, enthusiasm, and ability to work with other peoples’ tools/code, all good things from a game company hiring manager’s perspective. Esp. good if you can talk about the pros/cons of the middle-ware you are using, and what work-arounds and optimizations you’ve used/tried.
(Worked at for 6 years as an engineer before leaving 3 years ago to do
-jdm
On JDM’s note - tho’ in practice this usually is not a problem - many of the places I’ve worked, I’ve needed a separate contract the exempted me from the clause that “ANYTHING AND EVERYTHING YOU DEVELOP WHILE EMPLOYED HERE R BELONG TO US”. Henson’s, Disney, other places all have clauses that what you develop (even on your own time at home on your own equipment) belongs to them. Read your contracts before you sign them if you’re doing your own dev work.
That being said -
Your game looks great and fun! Keep it up! Soon you’ll issue the contracts and own everything that your employees develop while working for you!