HDRP just got a new water system, sky system, etc. HDRP is currently about 15% of projects as of the last public data. So 15% of Unity users are getting new graphics features, while 85% don’t get those features. Yet there’s nothing fundamental about URP that prevents these features from running in that pipeline as well - in many cases they target the same hardware.
Meanwhile, things like camera relative rendering, motion vector support, etc, keep getting ported between pipelines because they are fundamental to things like large worlds and DLSS. This seems like an incredible waste of engineering effort, creates massive lag in getting the features developers need (if at all), all because of a Unity created incompatibility.
Whats the plan to fix this, both for Unity and its developers, beyond shader blocks.