Hi there,
Maybe this is a very basic question, sorry about that…
When I import an 3D model and its materials then I need to choose the specific shaders I would like to use for each one… When developing a cross platform project, let’s say mobile and desktop, I would like to use the proper shaders for each case…
Should I create different materials in order to be able to put different shaders on the same textures or is there any other way to do this?