Hi there,
there’s a multitude of hand tracking options: Oculus Quest, Vive, LeapMotion, Hololens, …
https://microsoft.github.io/MixedRealityToolkit-Unity/Documentation/Input/HandTracking.html
https://developer.vive.com/resources/vive-sense/sdk/vive-hand-tracking-sdk/
https://leapmotion.github.io/UnityModules/core.html#a-basic-set-of-leap-hands
Does Unity support these via the XR management package? Do I get the hand id, finger id and bone data from the devices? I’d like the get this data cross-platform to be able to implement a common hand-tracking toolkit. Right now we get cross-platform access to the controllers (device or action based).
I would use these basic info to create my own cross-platform hand tracking toolkit.
Do I need to integrate the SDKs? If so, how do I integrate these SDKs in accordance with the XR Management Package?
Best,
Wavy